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Keeping drones in place
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N-Game v2.0 :: Maps :: Help for mapping
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Keeping drones in place
Other than trapping drones in place with tiles, what are other ways to keep them from moving?
I noticed some of vrugtehagel's maps kept drones in place by using doors in the tiles.
However, are there other methods? Looking at Billo's map "Time Passage," nothing seems out of the ordinary with the code.
Let me know your thoughts!
I noticed some of vrugtehagel's maps kept drones in place by using doors in the tiles.
However, are there other methods? Looking at Billo's map "Time Passage," nothing seems out of the ordinary with the code.
Let me know your thoughts!
lusprs- Admin
- Messages : 13
Joined : 2014-04-13
Re: Keeping drones in place
lusprs wrote:Other than trapping drones in place with tiles, what are other ways to keep them from moving?
I noticed some of vrugtehagel's maps kept drones in place by using doors in the tiles.
However, are there other methods? Looking at Billo's map "Time Passage," nothing seems out of the ordinary with the code.
Let me know your thoughts!
Interesting, no idea
And... hi lusprs i like your maps
thejumper£#!- Admin
- Messages : 49
Joined : 2014-05-19
Age : 82
Location : Italy
Re: Keeping drones in place
If you place drones off the regular grid, the collision with tiles may be pretty far from the tile itself - I'm not that good at explaining this, but I'm trying. If you move a drone offgrid, then basically, they can still only turn after having travelled the length of an entire tile (or a multiple of that). This makes that you can make them collide with seemingly far away tiles.
I'll be sure to include a (hopefully better) explaination in my editor, and I'm also planning on a feature calculating the drone paths, so that you can see whether or not they are stuck and/or where they'll go. We'll see how that turns out
by the way, about that "Time passage" level: there's a door above the drones that keeps them in place. The doors don't have to be inside tiles, but I like to do that so you can't see them
I'll be sure to include a (hopefully better) explaination in my editor, and I'm also planning on a feature calculating the drone paths, so that you can see whether or not they are stuck and/or where they'll go. We'll see how that turns out
by the way, about that "Time passage" level: there's a door above the drones that keeps them in place. The doors don't have to be inside tiles, but I like to do that so you can't see them
vrugtehagel- Admin
- Messages : 35
Joined : 2014-04-25
N-Game v2.0 :: Maps :: Help for mapping
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