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Level data, fully explained.

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Level data, fully explained.

Post by vrugtehagel on Fri Jan 25, 2019 6:17 pm

Hi everyone!

I have been working on an article about level data. It's finally done now!
To summarize: it's about how level data works, and how you can use it to manipulate objects and create some interesting "glitches" with it. It's quite a heavy read, so be prepared ;)
Anyways, here's a link to it: I hope you'll enjoy and find it helpful ;)


(PS: I probably won't look at this post much, so if you want to contact me - don't do it here. At the end of the article is a "Contact" section, please use that instead)

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