N-Game v2.0
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Post by rakiyamine Sat Jul 16, 2016 8:19 am

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Last edited by rakiyamine on Sat Jan 02, 2021 1:09 am; edited 1 time in total
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Post by BtoasterBoy Sat Jul 16, 2016 8:31 am

It's great that you joined us here! We love having new people.

Making generic maps is a great way to start mapping. That's how I started, and I'd like to think I've improved a lot over the years. Keep it up!
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Post by Ephemeral Sat Jul 16, 2016 2:05 pm

Cool introduction, welcome to the community :)

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Post by rakiyamine Sat Jul 16, 2016 8:06 pm

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Last edited by rakiyamine on Sat Jan 02, 2021 1:09 am; edited 1 time in total
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Post by TBOLT Sat Jul 16, 2016 9:41 pm

good to see a new face :)

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Post by Hyteriux Sun Jul 17, 2016 5:22 am

Hey man, welcome! Great to see some new people are getting into N, we could always use some more.

Like toaster said, making generic maps is a great way to get started. As you learn more about it and begin to use the tools given in many different ways, you'll see yourself start to make more creative and well constructed maps! Just keep working at it and you'll get there my friend. :)

Here's a relatively basic guide for level design that I suggest you take a look at, this covers some very essential things when making a map and should help you a bunch. It certainly helped me. :) https://n-game-v2.forumactif.org/t331-the-importance-of-function-form-a-general-guide-for-level-design
I'll see you around and I hope to see some awesome maps from you!


Last edited by Hyteriux on Sun Jul 17, 2016 6:34 am; edited 1 time in total
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Post by rakiyamine Sun Jul 17, 2016 6:11 am

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Last edited by rakiyamine on Sat Jan 02, 2021 1:09 am; edited 1 time in total
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Post by Hyteriux Sun Jul 17, 2016 6:34 am

Sorry, fixed it. Heh.
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Post by AiR Sun Jul 17, 2016 8:10 am

Rakiyamine in da hizzouse!! 8)
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Post by Spackal Tue Jul 19, 2016 12:53 am

If you keep spouting maps, you'll eventually find your style and start to bust out some amazing work, I'm sure. That's how I got started, at least

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