N-Game v2.0
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» A Dying Breed
Known Tutorial - "Fujita Launcher" EmptyThu Feb 01, 2024 12:24 pm by Ephemeral

» N v2.0 is a good game, yes or no
Known Tutorial - "Fujita Launcher" EmptySun Nov 19, 2023 5:34 am by V3L0C1T4

» N v2.0 is fun. Do you agree?
Known Tutorial - "Fujita Launcher" EmptyFri Feb 11, 2022 1:45 am by V3L0C1T4

» Corona Virus - Share your tips & discuss
Known Tutorial - "Fujita Launcher" EmptyMon Jun 29, 2020 1:12 am by james_s

» Good Wishes From The AiR
Known Tutorial - "Fujita Launcher" EmptySun May 24, 2020 6:33 pm by james_s

» Custom Color!!!!
Known Tutorial - "Fujita Launcher" EmptyThu Jan 16, 2020 12:37 am by JaeyDoesYT

» The 14th flavour?
Known Tutorial - "Fujita Launcher" EmptyMon Jan 13, 2020 11:17 pm by JaeyDoesYT

» Suggestions for Nv2.0
Known Tutorial - "Fujita Launcher" EmptyMon Jan 13, 2020 1:43 pm by JaeyDoesYT

» Level data, fully explained.
Known Tutorial - "Fujita Launcher" EmptyFri Jan 25, 2019 6:17 pm by vrugtehagel


Known Tutorial - "Fujita Launcher"

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Known Tutorial - "Fujita Launcher" Empty Known Tutorial - "Fujita Launcher"

Post by TORNADO Thu Feb 19, 2015 3:04 am

I have no idea why I call it that, but its a launcher that was made by him xP

The point of this is you need to mess around with the coding.
1) Put down a square tile
2) Go down to the coding and look for a '10' that represents the tile
3) Change the '10' to a '32'. You will get a block that is 1 tall, 2 long.
4) Highlight that tile, and copy it right next to the one that was already there. Now you should end up with a 1 tall, 4 long tile.
5) Take out the one way panel tool and place the as an outline of the tile, make sure that the way you cant go through facing the outside, so you dont go in the tile.
6) Hard to explain, but remember how its a 4 long tile now? Well on the 2nd and 3rd tile, instead of one ways, follow this placement:
2nd tile long add a Facing DOWN one way, and 3rd tile you add a STANDARD door, the one with no key.
7) In the tiles, put in Thwumps that are facing down.

Your overall product should look like this:
1 tall, 4 wide, thwumps in the middle; Outline of tiles should be one way panels facing out so you don't fall in; 2nd tile has a one way facing down, 3rd tile has a regular door.
Hopefully this is clear, but ask Fujita for a more clear tutorial.
-A99

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Post by CYANIDE Thu Feb 19, 2015 12:23 pm

? this is hard to grasp, but I've made my own version: HsH launcher
- steps 1-3 the same
- add inwards facing tiles on all sides except the top 2nd block.
- on that one place one that faces outwards.
- Then place 5 jumpers facing down at the top edge of the 2nd tile.
- place 3 jumpers that face to the right ( the 3rd tile )
- Then place 25 jumpers or more ( depending on the height of the jump ) facing upwards just one minute space below the top edge of the 3rd tile.
- Finally, cover the design with casual doors on all four sides.
;) worked for me

nice name btw
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Post by CYANIDE Thu Feb 19, 2015 12:51 pm

Don't think any one has tried to flip it diagonally.
that is very hard, I've just been spamming new maps that just fail :/ .
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Post by Ephemeral Thu Feb 19, 2015 4:07 pm

Hey, Andrew. First off - it's called speedyboard (Fujita called it). Second - He made a tutorial, very clear in my opinion ( www.thewayoftheninja.org/nv2.html?l=117053 ).
If you wanted to show the new people how it's done, then you could just repost his tutorial. But certainly, i don't have anything against yours c:
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Post by CYANIDE Thu Feb 19, 2015 4:39 pm

It didn't work for me. But I improvised. Don't hate if I did the exact same thing as Fujita ;)
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Post by Fujita Seiko Thu Jul 16, 2015 12:55 pm

CYANIDE wrote:Don't think any one has tried to flip it diagonally.
that is very hard, I've just been spamming new maps that just fail :/ .

Yes you cant flip recoded Tile. But you can get a flipped coded tile by changing the code. (22, 32, 42, 52)

At least, so it works by me, I make my maps in the older N2.0 version.
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Post by TORNADO Thu Jul 16, 2015 8:59 pm

Interesting, I will have to go back into the speedyboard and try to flip it diagonally.

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