Latest topics
Help with DDA
3 posters
N-Game v2.0 :: Maps :: Help for mapping
Page 1 of 1
Help with DDA
So I started creating a DDA today, and since it's my first time, I am finding it rather hard to build. I read some posts about DDA's here and watched some featured DDA's, and from what I can gather, A good DDA should contain:
All kinds of enemies
All kinds of obstacles
Near-misses would be nice
Not too many enemy's or gold since that would cause lag
If I'm wrong or missing something, correct me. I also read about "Fujita's speedyboards or speedyports " somewhere here. IDK what's that it would be nice if someone can post a tutorial link or something.
Thanks
All kinds of enemies
All kinds of obstacles
Near-misses would be nice
Not too many enemy's or gold since that would cause lag
If I'm wrong or missing something, correct me. I also read about "Fujita's speedyboards or speedyports " somewhere here. IDK what's that it would be nice if someone can post a tutorial link or something.
Thanks
Nimit- Admin
- Messages : 42
Joined : 2016-02-03
Age : 24
Location : India
Re: Help with DDA
If you could include a visually stunning aspect (or something), that would also add flavor to the DDA. ("Laser Kabob", e.g.). Also, try to put something unique or special in it that separates it from other DDAs.
But yes, that is basically what makes a good DDA; lots of enemies, obstacles, near-misses. And if you can make your audience constantly ask "How is this ninja still alive?", you've got a really epic one.
Also, (good) DDAs are time consuming, so be very patient when putting one together.
But yes, that is basically what makes a good DDA; lots of enemies, obstacles, near-misses. And if you can make your audience constantly ask "How is this ninja still alive?", you've got a really epic one.
Also, (good) DDAs are time consuming, so be very patient when putting one together.
starship192- Admin
- Messages : 29
Joined : 2015-05-04
Location : Oklahoma
Re: Help with DDA
starship192 wrote:If you could include a visually stunning aspect (or something), that would also add flavor to the DDA. ("Laser Kabob", e.g.). Also, try to put something unique or special in it that separates it from other DDAs.
But yes, that is basically what makes a good DDA; lots of enemies, obstacles, near-misses. And if you can make your audience constantly ask "How is this ninja still alive?", you've got a really epic one.
Also, (good) DDAs are time consuming, so be very patient when putting one together.
I'm not super artistic and hence DDA I'm working on isn't so eye - catching but yes I've added lots of enemy's (3+ of each kind ), thwumps and bounceblocks, IMO I'm on the right track lets hope DDA turns out good.
Nimit- Admin
- Messages : 42
Joined : 2016-02-03
Age : 24
Location : India
Re: Help with DDA
No. If you're not a DDA expert, don't even think about it. Quantity =/= quality. You must be creative in making DDAs. In terms of 'gameplay' it's good to mix mechanics. On the visual side it's recommended to have a pattern (no, chaos is not a pattern). The enemies should be as effective as possible while also in the lowest needed quantity (don't overuse them).Nimit wrote:A good DDA should contain:
All kinds of enemies
All kinds of obstacles
Ephemeral- Admin
- Messages : 632
Joined : 2014-04-24
Age : 23
Location : Poland
Re: Help with DDA
SpartaX18 wrote:No. If you're not a DDA expert, don't even think about it. Quantity =/= quality. You must be creative in making DDAs. In terms of 'gameplay' it's good to mix mechanics. On the visual side it's recommended to have a pattern (no, chaos is not a pattern). The enemies should be as effective as possible while also in the lowest needed quantity (don't overuse them).Nimit wrote:A good DDA should contain:
All kinds of enemies
All kinds of obstacles
Since i am not even close to an expert, I'll try to keep it simple.
Thanks sparta
Nimit- Admin
- Messages : 42
Joined : 2016-02-03
Age : 24
Location : India
Re: Help with DDA
So I finished my DDA, and it violated a couple of tips you gave but couldn't help it since I was halfway through when I posted this thread.
Anyways please have a look at it :
www.thewayoftheninja.org/nv2.html?l=215120
Anyways please have a look at it :
www.thewayoftheninja.org/nv2.html?l=215120
Nimit- Admin
- Messages : 42
Joined : 2016-02-03
Age : 24
Location : India
N-Game v2.0 :: Maps :: Help for mapping
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Thu Feb 01, 2024 12:24 pm by Ephemeral
» N v2.0 is a good game, yes or no
Sun Nov 19, 2023 5:34 am by V3L0C1T4
» N v2.0 is fun. Do you agree?
Fri Feb 11, 2022 1:45 am by V3L0C1T4
» Corona Virus - Share your tips & discuss
Mon Jun 29, 2020 1:12 am by james_s
» Good Wishes From The AiR
Sun May 24, 2020 6:33 pm by james_s
» Custom Color!!!!
Thu Jan 16, 2020 12:37 am by JaeyDoesYT
» The 14th flavour?
Mon Jan 13, 2020 11:17 pm by JaeyDoesYT
» Suggestions for Nv2.0
Mon Jan 13, 2020 1:43 pm by JaeyDoesYT
» Level data, fully explained.
Fri Jan 25, 2019 6:17 pm by vrugtehagel