N-Game v2.0
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» A Dying Breed
Suggestions for Nv2.0 - Page 3 EmptyThu Feb 01, 2024 12:24 pm by Ephemeral

» N v2.0 is a good game, yes or no
Suggestions for Nv2.0 - Page 3 EmptySun Nov 19, 2023 5:34 am by V3L0C1T4

» N v2.0 is fun. Do you agree?
Suggestions for Nv2.0 - Page 3 EmptyFri Feb 11, 2022 1:45 am by V3L0C1T4

» Corona Virus - Share your tips & discuss
Suggestions for Nv2.0 - Page 3 EmptyMon Jun 29, 2020 1:12 am by james_s

» Good Wishes From The AiR
Suggestions for Nv2.0 - Page 3 EmptySun May 24, 2020 6:33 pm by james_s

» Custom Color!!!!
Suggestions for Nv2.0 - Page 3 EmptyThu Jan 16, 2020 12:37 am by JaeyDoesYT

» The 14th flavour?
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» Suggestions for Nv2.0
Suggestions for Nv2.0 - Page 3 EmptyMon Jan 13, 2020 1:43 pm by JaeyDoesYT

» Level data, fully explained.
Suggestions for Nv2.0 - Page 3 EmptyFri Jan 25, 2019 6:17 pm by vrugtehagel


Suggestions for Nv2.0

+33
Maverick6130
AiR
testqatest
HaViX
Nimit
Spackal
starship192
POSER
maxngame
NyanCat_Polska
TORNADO
SuperHeroHype
garamond
EddyMataGallos
Oleary15
CYANIDE
sabk
aabbcaabbc
Escapee
thejumper£#!
GrzegorzPl
Threat
blacklef
Gabe the squirrel
cooperverdon
Ephemeral
Zoltrix
TBOLT
w95559w
james_s
morodumbo2
btonios
Nahoj
37 posters

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Suggestions for Nv2.0 - Page 3 Empty Re: Suggestions for Nv2.0

Post by Ephemeral Thu Nov 13, 2014 3:51 pm

Wow, awesome ideas and thoughts, GrzegorzPl!

There are already 4 (!) damn pages full of our ideas! That's nice. If metanet would reject our ideas or just would be not interested or whatever, someone could make a mod-like thingy for N containing all our suggestions. It might be a bunch of mods, each containing other ideas or just a big compilation where You'd be able to switch between what mode do You want to play with, as well as having every single one at once.
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Post by GrzegorzPl Thu Nov 13, 2014 6:17 pm

I think this game have good "engine/world" to creating modifications (simple control and rules but difficult levels). Who now, maybe mods can be better than orginal game...

Once of most popular game in world- Counter-Strike is a only mod of Half-Life. ;)
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Post by Ephemeral Thu Nov 13, 2014 6:20 pm

...As it was in case of 1.4/nreality (nreality is more played)

And yeah, good point, CS became muuuch more popular.
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Post by TORNADO Mon Nov 17, 2014 12:18 am

These Ideas are so awesome! I would love to see a patch for them!

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Post by Escapee Fri Dec 19, 2014 9:52 am

My two cents -
Some way to make sure maps are completable. Someone suggested just checking for a ninja, door, and key, but that wouldn't stop a lot of the impossible levels. I say the game should require you to finish the map once in order to publish it. It does mean mapmaking will be harder, but it'll get rid of a bunch of those "run across a room with 50 lasers and railguns" levels.

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Post by thejumper£#! Sun Dec 21, 2014 12:31 am

In userlevels: Newest | Popular | Unrated |

I suggest to add:
Favourite Authors (for example if i can add Fujita and w95559w in my favourite author, i would a selection of all their levels)

Last 100 played* | Played* | Not Played* |



* played by my user
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Post by TORNADO Sun Dec 21, 2014 12:34 am

I want there to be a way, as previously stated, to have a way so that you have to have a ninja, key and door.
Plus make it so you HAVE to test your map and beat test to proceed. Make any change reset test completion. Anyone agree?

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Post by Escapee Sun Dec 21, 2014 5:14 am

Yup. I agree. Kinda obvious cause I suggested that a couple comments up... but I agree with this.

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Post by TORNADO Sun Dec 21, 2014 6:24 am

Escapee sorry I basically just reworded your post xD
But in a sense, this feature shouldve already existed.

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Post by Escapee Mon Dec 22, 2014 6:40 pm

I'm not angry that you reworded it or anything. If anything, I'm happy you did. Thanks for doing it. :)

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Post by aabbcaabbc Wed Jan 07, 2015 6:32 pm

:J  ^
There should be doors that you can toggle open and close by a button anywhere on the map

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Post by sabk Thu Jan 08, 2015 3:55 pm

There should be thwumps that on all sides they can move out and all sides can kill you

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Post by CYANIDE Thu Feb 19, 2015 1:50 am

I personally think that there should be a small space for chatting, so you can post a level and there will be a link called comments. You click on the link and you are brought to a page where you can write your thoughts and talk to others XD. This has to happen in the near future, because communication is a pain in N. Such a good game though, fingers crossed you change N Johan
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Suggestions for Nv2.0 - Page 3 Empty Suggestions for Nv2.0 (Mine)

Post by TORNADO Thu Feb 19, 2015 2:15 am

I really don't know if this is a worthy list I gathered, but there may be a LOT of repeats, its only just my list..
1) Fix the issue with Level Data not Found in editor
2) Force maps to be tested, therefore have a ninja and door, and beat the test to continue. All changes in editor result in a new test requirement
3) Add the Ghost block and Diagonal Panel to the base editor
4) Make any 'door' have a smaller snap grid for precise placement
5) (By Nahoj) Add a Speedrun mode, or Survival (Add N-reality play-ability)
6) Fix Lag in Editor when it doesn't match lag in your computer's processing
7) Make the newest tab actually work
8) Add snap mechanic like in 1.4 in which you can free place mines and gold, but stil have testing apply.
9) Add a mode to make gold way less effective, making gold almost VITAL on userlevels.
10) Have map challenges in editor (Example: Make a map with at least 4 Zap Drones)
11) Add N tournaments (like the Metanet tab, but with User-custom levels by choice)
12) Make it easier to jump over mines on a 1-tile tall space. -_-
13) Have the ability to have a map you make approved to be added to the Metanet levels, with their style :D
14) Add game music!
15) (May be dumb, but can be a challenge) Remove replays to remain curious on a User's 0th.
16) Make testing VALID in Nv2.0 Downloaded Version!!

What are your thoughts!?


Last edited by Andrew_99 on Thu Feb 19, 2015 2:36 am; edited 1 time in total (Reason for editing : 16))

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Post by CYANIDE Thu Feb 19, 2015 2:34 am

I agree with all the above suggestions, just the testing levels one might be a little a Annoying, as some people test their levels in parts. Still perfect ideas, you just forgot to add the bug that you can't test levels in the downloaded flash version of nv2 XD ;) asides from all this, good ideas. Let's hope Johan changes n for us
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Post by TORNADO Thu Feb 19, 2015 2:36 am

I added it :)

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Post by TORNADO Thu Feb 19, 2015 2:39 am

CYANIDE wrote:I personally think that there should be a small space for chatting, so you can post a level and there will be a link called comments. You click on the link and you are brought to a page where you can write your thoughts and talk to others XD. This has to happen in the near future, because communication is a pain in N. Such a good game though, fingers crossed you change N Johan

I like the comments part. My opinion is that there should be a "REVIEW THIS MAP" Piece on N where you Actually comment, THEN rate the map on N. It will ad so much power to the game.

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Post by TORNADO Thu Feb 19, 2015 2:46 am

CYANIDE wrote:I agree with all the above suggestions, just the testing levels one might be a little a Annoying, as some people test their levels in parts.

Also, you can test in parts if you look at my post awhile "Cool N concept - Ninja Drag tool"

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Post by CYANIDE Thu Feb 19, 2015 2:49 am

Oh no I didn't post my comment. Basically I said that maps should be made with a tool like the one used to make shapes in pages on a mac. This gives us more freedom
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Post by TORNADO Thu Feb 26, 2015 4:17 am

Does anyone here also think there should be diagonal Thwumps and Floor Guards?

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Post by Threat Thu Feb 26, 2015 6:17 am

A enemy ninja in the game that chases after you and can kill you

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Post by Oleary15 Thu Feb 26, 2015 6:56 am

Threat wrote:A enemy ninja in the game that chases after you and can kill you


This is actually brilliant. Great way to train you to keep moving and to always be quick.
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Post by Ephemeral Thu Feb 26, 2015 6:55 pm

@Threat, there is an exactly same thing in N++; it's called "evil ninja".
http://metanetsoftware.tumblr.com/post/96182611579/this-week-were-showing-you-one-of-our-favourite

Also, @Andrew_99, someone already suggested the diagonal thwumps, but diagonal floorguards sound really cool! :)
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Post by EddyMataGallos Thu Feb 26, 2015 9:02 pm

The evil ninja is just your shadow, not an intelligent ninja, though.
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Post by Threat Fri Feb 27, 2015 3:59 am

Wow that is pretty cool
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