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Suggestions for Nv2.0
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N-Game v2.0 :: General :: General
Page 3 of 6
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Re: Suggestions for Nv2.0
Wow, awesome ideas and thoughts, GrzegorzPl!
There are already 4 (!) damn pages full of our ideas! That's nice. If metanet would reject our ideas or just would be not interested or whatever, someone could make a mod-like thingy for N containing all our suggestions. It might be a bunch of mods, each containing other ideas or just a big compilation where You'd be able to switch between what mode do You want to play with, as well as having every single one at once.
There are already 4 (!) damn pages full of our ideas! That's nice. If metanet would reject our ideas or just would be not interested or whatever, someone could make a mod-like thingy for N containing all our suggestions. It might be a bunch of mods, each containing other ideas or just a big compilation where You'd be able to switch between what mode do You want to play with, as well as having every single one at once.
Ephemeral- Admin
- Messages : 632
Joined : 2014-04-24
Age : 23
Location : Poland
Re: Suggestions for Nv2.0
I think this game have good "engine/world" to creating modifications (simple control and rules but difficult levels). Who now, maybe mods can be better than orginal game...
Once of most popular game in world- Counter-Strike is a only mod of Half-Life.
Once of most popular game in world- Counter-Strike is a only mod of Half-Life.
GrzegorzPl- Admin
- Messages : 11
Joined : 2014-11-11
Location : Poland
Re: Suggestions for Nv2.0
...As it was in case of 1.4/nreality (nreality is more played)
And yeah, good point, CS became muuuch more popular.
And yeah, good point, CS became muuuch more popular.
Ephemeral- Admin
- Messages : 632
Joined : 2014-04-24
Age : 23
Location : Poland
Re: Suggestions for Nv2.0
These Ideas are so awesome! I would love to see a patch for them!
TORNADO- Admin
- Messages : 211
Joined : 2014-11-17
Age : 24
Location : Missouri, USA
Re: Suggestions for Nv2.0
My two cents -
Some way to make sure maps are completable. Someone suggested just checking for a ninja, door, and key, but that wouldn't stop a lot of the impossible levels. I say the game should require you to finish the map once in order to publish it. It does mean mapmaking will be harder, but it'll get rid of a bunch of those "run across a room with 50 lasers and railguns" levels.
Some way to make sure maps are completable. Someone suggested just checking for a ninja, door, and key, but that wouldn't stop a lot of the impossible levels. I say the game should require you to finish the map once in order to publish it. It does mean mapmaking will be harder, but it'll get rid of a bunch of those "run across a room with 50 lasers and railguns" levels.
Escapee- Admin
- Messages : 7
Joined : 2014-05-02
Age : 28
Location : San Diego
Re: Suggestions for Nv2.0
In userlevels: Newest | Popular | Unrated |
I suggest to add:
Favourite Authors (for example if i can add Fujita and w95559w in my favourite author, i would a selection of all their levels)
Last 100 played* | Played* | Not Played* |
* played by my user
I suggest to add:
Favourite Authors (for example if i can add Fujita and w95559w in my favourite author, i would a selection of all their levels)
Last 100 played* | Played* | Not Played* |
* played by my user
thejumper£#!- Admin
- Messages : 49
Joined : 2014-05-19
Age : 82
Location : Italy
Re: Suggestions for Nv2.0
I want there to be a way, as previously stated, to have a way so that you have to have a ninja, key and door.
Plus make it so you HAVE to test your map and beat test to proceed. Make any change reset test completion. Anyone agree?
Plus make it so you HAVE to test your map and beat test to proceed. Make any change reset test completion. Anyone agree?
TORNADO- Admin
- Messages : 211
Joined : 2014-11-17
Age : 24
Location : Missouri, USA
Re: Suggestions for Nv2.0
Yup. I agree. Kinda obvious cause I suggested that a couple comments up... but I agree with this.
Escapee- Admin
- Messages : 7
Joined : 2014-05-02
Age : 28
Location : San Diego
Re: Suggestions for Nv2.0
Escapee sorry I basically just reworded your post xD
But in a sense, this feature shouldve already existed.
But in a sense, this feature shouldve already existed.
TORNADO- Admin
- Messages : 211
Joined : 2014-11-17
Age : 24
Location : Missouri, USA
Re: Suggestions for Nv2.0
I'm not angry that you reworded it or anything. If anything, I'm happy you did. Thanks for doing it.
Escapee- Admin
- Messages : 7
Joined : 2014-05-02
Age : 28
Location : San Diego
Re: Suggestions for Nv2.0
^
There should be doors that you can toggle open and close by a button anywhere on the map
There should be doors that you can toggle open and close by a button anywhere on the map
aabbcaabbc- Admin
- Messages : 3
Joined : 2015-01-06
Re: Suggestions for Nv2.0
There should be thwumps that on all sides they can move out and all sides can kill you
sabk- Admin
- Messages : 105
Joined : 2014-05-06
Age : 21
Re: Suggestions for Nv2.0
I personally think that there should be a small space for chatting, so you can post a level and there will be a link called comments. You click on the link and you are brought to a page where you can write your thoughts and talk to others XD. This has to happen in the near future, because communication is a pain in N. Such a good game though, fingers crossed you change N Johan
CYANIDE- Admin
- Messages : 102
Joined : 2015-02-08
Location : Currently Britain, was Berlin
Suggestions for Nv2.0 (Mine)
I really don't know if this is a worthy list I gathered, but there may be a LOT of repeats, its only just my list..
1) Fix the issue with Level Data not Found in editor
2) Force maps to be tested, therefore have a ninja and door, and beat the test to continue. All changes in editor result in a new test requirement
3) Add the Ghost block and Diagonal Panel to the base editor
4) Make any 'door' have a smaller snap grid for precise placement
5) (By Nahoj) Add a Speedrun mode, or Survival (Add N-reality play-ability)
6) Fix Lag in Editor when it doesn't match lag in your computer's processing
7) Make the newest tab actually work
8) Add snap mechanic like in 1.4 in which you can free place mines and gold, but stil have testing apply.
9) Add a mode to make gold way less effective, making gold almost VITAL on userlevels.
10) Have map challenges in editor (Example: Make a map with at least 4 Zap Drones)
11) Add N tournaments (like the Metanet tab, but with User-custom levels by choice)
12) Make it easier to jump over mines on a 1-tile tall space. -_-
13) Have the ability to have a map you make approved to be added to the Metanet levels, with their style
14) Add game music!
15) (May be dumb, but can be a challenge) Remove replays to remain curious on a User's 0th.
16) Make testing VALID in Nv2.0 Downloaded Version!!
What are your thoughts!?
1) Fix the issue with Level Data not Found in editor
2) Force maps to be tested, therefore have a ninja and door, and beat the test to continue. All changes in editor result in a new test requirement
3) Add the Ghost block and Diagonal Panel to the base editor
4) Make any 'door' have a smaller snap grid for precise placement
5) (By Nahoj) Add a Speedrun mode, or Survival (Add N-reality play-ability)
6) Fix Lag in Editor when it doesn't match lag in your computer's processing
7) Make the newest tab actually work
8) Add snap mechanic like in 1.4 in which you can free place mines and gold, but stil have testing apply.
9) Add a mode to make gold way less effective, making gold almost VITAL on userlevels.
10) Have map challenges in editor (Example: Make a map with at least 4 Zap Drones)
11) Add N tournaments (like the Metanet tab, but with User-custom levels by choice)
12) Make it easier to jump over mines on a 1-tile tall space. -_-
13) Have the ability to have a map you make approved to be added to the Metanet levels, with their style
14) Add game music!
15) (May be dumb, but can be a challenge) Remove replays to remain curious on a User's 0th.
16) Make testing VALID in Nv2.0 Downloaded Version!!
What are your thoughts!?
Last edited by Andrew_99 on Thu Feb 19, 2015 2:36 am; edited 1 time in total (Reason for editing : 16))
TORNADO- Admin
- Messages : 211
Joined : 2014-11-17
Age : 24
Location : Missouri, USA
Re: Suggestions for Nv2.0
I agree with all the above suggestions, just the testing levels one might be a little a Annoying, as some people test their levels in parts. Still perfect ideas, you just forgot to add the bug that you can't test levels in the downloaded flash version of nv2 XD asides from all this, good ideas. Let's hope Johan changes n for us
CYANIDE- Admin
- Messages : 102
Joined : 2015-02-08
Location : Currently Britain, was Berlin
Re: Suggestions for Nv2.0
I added it
TORNADO- Admin
- Messages : 211
Joined : 2014-11-17
Age : 24
Location : Missouri, USA
Re: Suggestions for Nv2.0
CYANIDE wrote:I personally think that there should be a small space for chatting, so you can post a level and there will be a link called comments. You click on the link and you are brought to a page where you can write your thoughts and talk to others XD. This has to happen in the near future, because communication is a pain in N. Such a good game though, fingers crossed you change N Johan
I like the comments part. My opinion is that there should be a "REVIEW THIS MAP" Piece on N where you Actually comment, THEN rate the map on N. It will ad so much power to the game.
TORNADO- Admin
- Messages : 211
Joined : 2014-11-17
Age : 24
Location : Missouri, USA
Re: Suggestions for Nv2.0
CYANIDE wrote:I agree with all the above suggestions, just the testing levels one might be a little a Annoying, as some people test their levels in parts.
Also, you can test in parts if you look at my post awhile "Cool N concept - Ninja Drag tool"
TORNADO- Admin
- Messages : 211
Joined : 2014-11-17
Age : 24
Location : Missouri, USA
Re: Suggestions for Nv2.0
Oh no I didn't post my comment. Basically I said that maps should be made with a tool like the one used to make shapes in pages on a mac. This gives us more freedom
CYANIDE- Admin
- Messages : 102
Joined : 2015-02-08
Location : Currently Britain, was Berlin
Re: Suggestions for Nv2.0
Does anyone here also think there should be diagonal Thwumps and Floor Guards?
TORNADO- Admin
- Messages : 211
Joined : 2014-11-17
Age : 24
Location : Missouri, USA
Re: Suggestions for Nv2.0
A enemy ninja in the game that chases after you and can kill you
Threat- Admin
- Messages : 192
Joined : 2014-05-15
Age : 23
Location : Connecticut
Re: Suggestions for Nv2.0
Threat wrote:A enemy ninja in the game that chases after you and can kill you
This is actually brilliant. Great way to train you to keep moving and to always be quick.
Oleary15- Admin
- Messages : 106
Joined : 2014-04-05
Age : 30
Re: Suggestions for Nv2.0
@Threat, there is an exactly same thing in N++; it's called "evil ninja".
http://metanetsoftware.tumblr.com/post/96182611579/this-week-were-showing-you-one-of-our-favourite
Also, @Andrew_99, someone already suggested the diagonal thwumps, but diagonal floorguards sound really cool!
http://metanetsoftware.tumblr.com/post/96182611579/this-week-were-showing-you-one-of-our-favourite
Also, @Andrew_99, someone already suggested the diagonal thwumps, but diagonal floorguards sound really cool!
Ephemeral- Admin
- Messages : 632
Joined : 2014-04-24
Age : 23
Location : Poland
Re: Suggestions for Nv2.0
The evil ninja is just your shadow, not an intelligent ninja, though.
EddyMataGallos- Admin
- Messages : 85
Joined : 2014-04-22
Age : 29
Location : Spain
Re: Suggestions for Nv2.0
Wow that is pretty cool
Threat- Admin
- Messages : 192
Joined : 2014-05-15
Age : 23
Location : Connecticut
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N-Game v2.0 :: General :: General
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